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21/05/17
"==>"

Ruby hears footsteps coming from outside the closet.

21/05/17
"Ruby: Re-enter closet, give key to Tom."

Ruby slips the key through the hole in the wall.
It promptly falls down the shaft.

21/05/17
"Ruby: Leave closet, unlock door to the medical room."

Ruby can't open the door from here, even if this IS the correct key.

The doorknob and lock on this side are stuffed and tightly wrapped with what appears to be...

hair.

21/05/17
"Ruby: Use the coin on the vending machine."

Ruby uses the vending machine and the coin to retrieve the GOLD KEY someone stashed there.
Ruby noticed the door from the room outside to the medical room Tom's in now was locked -- perhaps this is that key.

21/05/17
"Tom: Give the coin to Ruby."

This is too much to take in right now. Tom hastily pockets the letter and the photo.
There will be time to sort this out later.

Tom shakily passes the coin to Ruby through the wall, thankful she can't see him like this.

20/05/17
"==>"

There's an attached photograph at the end of the letter.

20/05/17
"==>"

...Tom is not sure what to make of this letter.

20/05/17
"Tom: Inspect desks, eye, diagram, etc."

Tom inspects the ANATOMICAL EYE MODEL, it's just a plastic standee model of an eyeball, like the kind they have in medical schools.
HOWEVER! When Tom picks it up, he finds a single COIN underneath the base, which he then pockets.

The DIAGRAM in the back is that of an eye with some sort of strange script annotating it. It seems very archaic.

Tom picks up the PAPERS on the exam table...
[CUTSCENE moment]

20/05/17
"Ruby, Tom: Get the cane free."

Ruby and Tom, realizing they're somehow on opposite sides of the same wall, work together to free the cane.

20/05/17
"Ruby: Check your third eye."

It hurts.

20/05/17
"Tom: Check upper northwest corner of room."

It appears to be a camera.

20/05/17
"Tom: Examine fucking EVERYTHING."

There is a MEDICAL DIAGRAM on the wall above a stained MEDICAL EXAMINATION TABLE. On a small surface next to it is an ANATOMICAL EYE MODEL.
Some sort of diagram is on the west wall. To the south, there is a locked door.
There are some papers on the EXAM TABLE.
There is also a SET OF MEDICAL TOOLS lying on the table.

20/05/17
"Tom: Radio Ruby."

Tom radios Ruby.
Ruby hears his transmission, but there's some sort of strange echo.
...perhaps he's nearby.

20/05/17
"Tom: Go through the hole."

Tom arrives at the other end of the hatch.

Tom feels strangely turned around.

20/05/17
"Ruby: Stick the cane into the hole."

Great.
It's stuck.

20/05/17
"Ruby: Bump the vending machine."

Have you really never used a vending machine before? That won't work!

20/05/17
"Tom: Pry the rest of the boards."

Tom finishes opening the hole down.
There is a distant light from the other end.

20/05/17
"Ruby: Break the vending machine."

The glass on the vending-machine device is too sturdy to be broken like that! Apparently whoever designed it expected that to happen.

There IS a small hole in the wall of the closet.

20/05/17
"Tom: Experiment."

Tom begins breaking off the planks. He tosses one into the pit.

It doesn't come back.

20/05/17
"Ruby: Take things from the shelf."

Ruby takes both items and adds them to her growing inventory.
The first aid kit has a FINGERPRINT LOCK on it! How high-tech!

20/05/17
"Ruby: Be Tom."

Tom is making his way to the boards.
This room is very strange.

20/05/17
"Ruby: Enter the door on the right."

The door on the right is unlocked. It opens into a small closet. On the north wall is a large glass-front installment, like a vending machine, filled with all manner of pills and medicinal vials.
There are two shelves here. On one shelf is a HIGH-TECH FIRST AID KIT. On the shelf above it is a PRESSURIZED OXYGEN TANK with an oxygen mask attached.

20/05/17
"Ruby: Examine room."

Ruby examines the room:
There is a ladder leading up, with a sealed metal hatch at the top and no visible means of opening it.
There are two doors to the north, both with a symbol above them.
There is a FRAMED PICTURE on the wall, with some sort of illegible, archaic writing on it.
To the east, there is a heavily-reinforced metal door with an inset card reader.

There are two PLAQUES on the display case.
The top one is illegible due to blood and rust. The second appears to be a request and/or warning label.
A key card slot is set just underneath this second plaque.

20/05/17
"Ruby: Tell Tom what you see."

Ruby reports her findings to Tom, who acknowledges them with concern. He tells Ruby to be careful.
Ruby promises.

20/05/17
"Ruby: Look at the fetus thing."

There is a fancy glass display case here. Inside is a strange STATUE of polished, smooth green stone. It resembles some kind of almost fetal creature. It is very unsettling.
Inside the glass display case, there is also what appears to be a SEVERED FINGER.

20/05/17
"Ruby, Tom: Split up."

With their WALKIE TALKIES in hand, the two split up. While Tom goes off to pry up the boards, Ruby heads upstairs.

Because the staircase curved around, this new room is directly above the room Ruby and Tom were just in.

20/05/17
"Ruby, Tom: Wasn't there an entrance to RED's hideout?"

The room with Red's hideout and the monitors is blocked by a collapse of debris! Both that room and the room with the bomb are inaccessible, at least for now!

The consensus seems to be either to go upstairs or go to the boarded-up hole in the other room.
Who should go where? Remember, now that they have walkie-talkies they can split up and work faster while staying in touch!

WHAT SHOULD THEY DO?

20/05/17
"Ruby, Tom: Set your walkie-talkies to another frequency."

A clever idea! Tom and Ruby set a new frequency together to avoid being listened in on.

20/05/17
"Ruby: Yell upstairs."

There's light coming from upstairs, but after Ruby calls, there's no response.

Tom shivers warmly, as an after-effect of his RUSH OF MANLINESS.

20/05/17
"Ruby: Scold Tom for such harsh actions."

Actually, she's pretty impressed.
Ruby compliments Tom for his harsh actions.
Tom seems pleased.

20/05/17
"Tom: Look into room before going in."

A spiral staircase leads upwards.

20/05/17
"Tom: Smash the door to the west."

The card-key-locked wooden door is no match for Tom and his crowbar!
Take THAT, logical progression of puzzles!

The door turns to splinters.

20/05/17
"Ruby, Tom: Examine doors."

The metal shutters are bound tight with the coiled barbed wire. No amount of force from the crowbar will rip them free, and they can't be untied or unwound -- not with bare hands, at least.

The door to the north, leading to the bombed-out room, is completely blocked with debris. Even Tom's manly physique wouldn't be able to clear a path.

The stained wooden door to the west is locked. It appears to have a lock which is linked to the adjacent card reader.

20/05/17
"Ruby: Tell Tom that champagne can wait."

Tom agrees. He was just trying to be upbeat.
The champagne will taste all the better when they're out of here.

Ruby inspects the objects on the wall. She finds, on the shelf, two WALKIE-TALKIES. Both Tom and Ruby take one.

20/05/17
"Ruby: Get that object with either the crowbar or the cane."

It won't work, the hole narrows at the end, and whatever's in there is wedged. It would need to be pulled out, and neither the cane nor the crowbar can GRAB.

Tom offers to open the bottle of CHAMPAGNE with Ruby.

20/05/17
"Ruby: Tom mustn't know."

Tom can't see this.
Ruby hides the note in her pocket.

20/05/17
"==>"

The note is mostly illegible.
Something has been attached to the main note, however.
[End cutscene.]

20/05/17
"==>"

This note...

...it's about Ruby!

20/05/17
"Ruby: Read the note on the table."

Ruby examines the NOTE. It appears to be some kind of official document. Much of the text has been blotted out with a marker.
[Cutscene!]

20/05/17
"Ruby: Examine hole below the vent."

There appears to be something in the back of the hole, but it's wedged in there good! Ruby can't get it out with her bare hands, she'd need some kind of precise implement to grab it.

20/05/17
"Ruby, Tom: Drink some water."

Strangely, neither Tom nor Ruby is very thirsty.

20/05/17
"Ruby, Tom: Examine room."

Tom and Ruby inspect the room.
There is a bottle of CHAMPAGNE on the table. Tom takes it.
There is a NOTE on the other table. Ruby will inspect that in just a moment.
On the north wall is the doorway to the room the bomb went off in. The heavy door has been blown to pieces but seemed to protect this room rather well from the blast. The doorway is marked "Holding" by a sign above it.

There is a WATER COOLER here.
Beside the cooler, there is a set of METAL SHUTTERS, which are wrapped shut at the base with barbed wire.

20/05/17
"Ruby, Tom: Step through into the light."

Ruby and Tom check the room for obvious dangers, take a moment to let their eyes adjust, and then enter...

There is a door to the west. The door to the north seems to lead to the room where Red's body was just found. It is inaccessible due to debris.

20/05/17
"==>"

The door unceremoniously falls off its hinges and reveals a bright room beyond.

20/05/17
"Tom: Crowbar the door open."

Tom grabs his CROWBAR and sets to work opening the door. It's stuck fast, but nothing a little MANLY PHYSIQUE can't handle...

20/05/17
"Ruby, Tom: Get out."

Tom and Ruby decide to quickly vacate the room.
They head back upstairs.

20/05/17
"Tom: Poke dummy in the eye."

Tom uses the sharp end of the crowbar instead, and jabs one of the eyes.
It makes a squishy sound.

20/05/17
"Ruby: Get a grip and stay the FUCK away from that box."

Ruby can't resist... she looks in the box.

The box is empty.

20/05/17
"Tom: Examine dummy's glowing eyes."

Tom examines the glowing eyes on the dummy. He can't tell what's causing the light.

Ruby gets scared and backs away from the dummy.

20/05/17
"Ruby, Tom: Go to dummy room."

There doesn't appear to be any damage here either.

20/05/17
"Ruby, Tom: See how the other rooms have changed from the blast."

A preliminary examination of the room below suggests there has been no extraneous damage, but the lights seem to be off in most of the rooms.

20/05/17
"Ruby: Ask Tom if he recognized the birdman. See if you can remember anything more yourself."

Ruby is drawing a blank, beyond the image of being put into the metal cell by the figure.
Tom says he recognizes them. It is the same figure that dragged him away to that room when he was suffering from arsenic poisoning.

20/05/17
"Ruby, Tom: Weapons out, and listen."

The air is deathly silent after the near-deafening explosion.
Ruby and Tom draw their SCALPEL and CROWBAR, respectively.

20/05/17
"Ruby: Look at the tiny light outline."

There seems to be a doorway hidden in the wall. A light comes through a crack from the other side. Perhaps the door was jarred loose in the explosion.

20/05/17
"==>"

The lights in the room suddenly go out.

20/05/17
"Ruby: What about your two coins?"

It would appear Red used the TWO COINS as some kind of makeshift contacts for his homemade bomb.

20/05/17
"Ruby: Thank Tom."

Ruby thanks Tom for saving her life again.
Tom blushes slightly. He says it's what anyone would have done in that situation.

20/05/17
"Tom: Consider the strength of the bomb."

The explosion seems quite localized -- the door to the north is inaccessible, and most likely, the room the explosion took place in is all but obliterated, but it seems most of the other rooms are unaffected. The area as a whole does not seem to have had a particularly strong reaction.

20/05/17
"==>"

Ruby and Tom appear unharmed. The building around them still shudders from the explosion, but it appears the imminent danger is gone.
The room to the north appears to have been filled with debris. It is now inaccessible.
[CUTSCENE OVER]

20/05/17
"==>"

The explosion blasts through the air above them, filling the room with heat.

20/05/17
"==>"

Tom leaps from the room just as a huge, poorly-rendered explosion erupts from behind them.

20/05/17
"==>"

Tom runs as fast as his tired legs will carry him.
[CUTSCENE!]

20/05/17
"Tom: Run out of the room at HIGH SPEED."

Ruby doesn't see the BOMB.
Tom reacts quickly and runs from the room. He grabs Ruby and quickly carries her along.

20/05/17
"==>"

Suddenly, a flash of memory returns to Ruby.

The figure does not seem friendly.
She remembers the figure...

The figure is the one who put her in the locker.

20/05/17
"==>"

Tom discards the NOTE as he finishes reading.
There is something under the NOTE.

20/05/17
"Tom: Read the note."

20/05/17
"==>"

The door to the north opens.
A very large figure appears in the doorway.

Ruby gets the very distinct impression that this individual is not friendly.

20/05/17
"Ruby: Take some stuff."

Ruby takes the CANE and SHOVEL HEAD, but leaves the EMPTY SPRAYCAN and the METAL TOOL HEAD, as both appear unhelpful in their current state.

20/05/17
"Tom: The box. Open it."

Tom opens the BOX. There is a NOTE.
Tom also notices a COIN in the pile of stuff under the note.

20/05/17
"Ruby: Look at the screen / window. Examine stuff around Red."

The screen is just static.
Ruby examines the items. There is a METAL TOOL HEAD that looks like it broke off one of the two stakes, but it does not appear useful in its current broken state.

20/05/17
"Ruby: Examine room. Tom: Open metal box."

Red's face is grotesquely deformed, with an impossibly huge grin.
Red is impaled through the back of his neck and through the right side of his skull by large stakes. Red is covered in blood and not moving.
Red's dead, baby.

Ruby doesn't particularly want to disturb Red's body, let alone pull out thick wooden stakes jammed through his gray matter.

TOM examines the METAL BOX Red left. It appears unlocked, so he opens it.

20/05/17
"Begin PART 5."

Ruby and Tom enter the room Tom was trapped in earlier.
The walls are covered with graffiti. There are numerous items here, including a SHOVEL HEAD, EMPTY RED SPRAYCAN, Red's CANE, and the remnants of another implement broken to create one of the two stakes. There is a METAL BOX here.
The pneumatic tube here is empty.
There are doors to the north and to the south.

RED is here.

19/05/17
"End PART 4."

~To be continued~

Thanks again for your patience, everyone.
I'll see you all again for the next installment.

19/05/17
"==>"

19/05/17
"Ruby, Tom: Take smoothie to Red."

The door is already open.
Perhaps he knew Ruby and Tom were coming.

19/05/17
"Ruby, Tom: Take ingredients to blender."

Tom and Ruby head to the maintenance area and after a gruesome blending, they whip up the GODAWFUL SMOOTHIE.

19/05/17
"Ruby: Ask Tom what's in the box."

Tom says a bowl of severed fingers is certainly disgusting, but no worse than some other things they've both seen.

19/05/17
"Tom: Turn on the sink."

The faucet pours red liquid.
Actually, Tom's not that surprised.

19/05/17
"Tom: Look inside instead."

Tom finds something in the box.

Tom retrieves the BOWL OF CLAWED FINGERS.

19/05/17
"Ruby: See inside."

There is a dessicated corpse inside the box. Its skin has become paper-thin and yellowed, half-transparent, clinging to its thin skeleton.

It looks...
strangely familiar.

19/05/17
"==>"

19/05/17
"Tom: Nothing to do now but to go downstairs with Ruby and open the DO NOT OPEN box."

Tom decides it's time to get down to business. Warning labels are for chumps.
Stand aside, ladies. It's time for MANLY PHYSIQUE to prove its worth, and damn the consequences!

19/05/17
"Tom: Answer "An eye.""

"WRONG!
NOW SCRAM!"

19/05/17
"==>"

"IF YOU WANT TO PROVE YOU'RE PART OF RED'S VERY
SPECIAL
FAMILY

YOU'LL HAVE TO SOLVE THIS RIDDLE FOR ME:

'I WATCH, I TEAR
I DEVOUR, AND BLEED

ALL THESE FALL,
AS LIQUID, TO FEED.'

NOW, WHY DON'T YOU GO BRING GOOD OLD RED THE ANSWER?
AND PROVE YOU'RE PART OF RED'S SPECIAL FAMILY."

19/05/17
"Tom: Knock on the door."

Tom knocks.
RED'S voice comes from the other side, raspy and strangely excited.


"HOLD ON NOW, FRIENDS.
RED CAN'T LET JUST ANYONE THROUGH THIS DOOR.
YOU HAVE TO PROVE YOU'RE FAMILY.
PART OF
RED'S
SPECIAL FAMILY."

19/05/17
"Tom: Show Ruby where you came from."

Tom explains he was trapped behind this door.
Red let him out, so Red must be in there now.

The door is locked, but Red is on the other side.
He might let them in, Tom suggests.
After all, he let Tom out.

19/05/17
"==>"

They're teeth, all right.

Ruby pockets the HANDFUL OF TEETH.

19/05/17
"Ruby: Examine prize."

19/05/17
"Ruby: Claim prize."

Something falls to the floor, amid Red's fevered writings, from the CEREAL BOX.

19/05/17
"Ruby: Open cereal box."

There is a very sugary cereal inside, but there's very little left. Something rattles inside the box, which promises a PRIZE INSIDE.

19/05/17
"Ruby: Analyze object under tent thing, then fresh blood on the wall."

There's a CEREAL BOX under Red's tent.
On the wall, among endless scrawls of illegible, fevered writings, there's some sort of crude, arcane circular diagram, and in the center, a relatively-fresh bloodstain, probably from some time in the last few days.
Looks like someone hit their head here. Very hard.

18/05/17
"Ruby, Tom: Ascend."

Ruby and Tom climb the ladder up the new hatch in the ceiling.

It is no mystery whose home this is.

18/05/17
"==>"

The panel on the wall transforms before Ruby's eyes, folding open and revealing a small ladder of broad pegs, leading up to a newly-opened hatch in the ceiling.

18/05/17
"Ruby: Use cross peg on cross-shaped recess."

Ruby finally inserts the CROSS PEG into the cross-shaped recess in the wall.

18/05/17
"Ruby, Tom: Step through into the darkness."

Tom and Ruby prepare themselves...
but there's no one on the other side.

The monitor system appears to have been destroyed.

18/05/17
"Ruby, Tom: Solve this problem."

Tom and Ruby make a boring excursion back downstairs, through the Z-Hatch, unplug the cord, pull it back to the proper side, change the dial to the symbol in the water, then climb back upstairs.
But it's very boring so let's just skip all that and get to the good part. It's what Ruby would want. She doesn't mess around.

18/05/17
"==>"

...not quite as planned.

18/05/17
"Ruby: Go upstairs, enter 7935 in the keypad."

Ruby and Tom return to the top level and enter the code into the powered-up terminal.

This is IT!

18/05/17
"Tom: Go and plug in keypad."

Ruby re-opens the Z-Hatch. Tom returns through it to the other side and plugs in the EXTENDABLE POWER CORD from the digital lock upstairs.

18/05/17
"==>"

Ruby returns to the Dummy room.
Tom begins to apologize for his earlier rash action. Ruby quickly dismisses it.

It's fine.
Don't worry about it.

18/05/17
"Ruby: Get Tom's attention."

Ruby gets Tom's attention, then gets him to switch the dial to the bottom long enough for her to open the small slot in the wall and retrieve the fourth PAPER SCRAP. She signals Tom, and he switches it back again, opening the Z-Hatch.

18/05/17
"Ruby: Show Tom that you are not well."

no

tom
can't know

18/05/17
"==>"

Tom didn't see.

18/05/17
"==>"

Ruby wipes the blood off her forehead.

18/05/17
"==>"

17/05/17
"==>"

17/05/17
"==>"

Ruby's head
is killing her.

17/05/17
"==>"

17/05/17
"==>"

17/05/17
"==>"

17/05/17
"Ruby: Turn the dial back to the top. Go to the other side, leave Tom behind, ask Tom to turn the dial to the bottom again."

Ruby uses the dial to open the Z-Hatch and heads towards the room on the other side of the glass.

17/05/17
"Ruby: Dial to bottom."

Ruby turns the dial to the bottom symbol. A faint sound of sliding metal can be heard through the plexiglass.

17/05/17
"==>"

...Ruby returns to the clock.

She turns the dial away from the top symbol, and she can hear the Z-Hatch slam down again.

17/05/17
"Ruby: Hug Tom."

Ruby hugs Tom.

Tom goes a step further.

17/05/17
"==>"

Just as Ruby had hoped, the symbol must have opened the Z-Hatch!
TOM enters the room, looking pleased to see Ruby.
He carries the EXTENDABLE POWER CORD Ruby forgot in the other room.

17/05/17
"Ruby: North."

Ruby points the dial disc to the top symbol. The sound of sliding metal comes from nearby.

17/05/17
"Ruby: Disc into circular diagram."

Ruby sets the wooden disc onto the peg in the clock-like device.
It fits perfectly.

To which symbol should Ruby point the disc?

17/05/17
"Tom: Pass strange disc to Ruby."

Tom passes the strange disc to Ruby, who looks a bit startled to see it.

17/05/17
"==>"

Inside the safe, Tom finds... some sort of peculiar wooden disc.

17/05/17
"Tom: Sphere into socket, Sphere on safe, etc. etc."

Tom doesn't know quite what you're trying to say. Do you want him to UNLOCK THE SAFE WITH THE GLASS SPHERE?

Well gee, why didn't you just come out and say that?

Tom unlocks the safe using the GLASS SPHERE and the SAFE LOCK SOCKET.

17/05/17
"==>"

A perfect glass sphere comes tumbling down the shaft and lands softly, unharmed, on the soft yet utilitarian couch.

17/05/17
"==>"

For better or for worse, the pipe is smashed wide open.

Just in time... the rumbling sound is coming this way again.

17/05/17
"==>"

Tom lets fly with the crowbar and assaults the old pipe!

17/05/17
"Tom: Break open the pipe."

The pipes here are all shielded with thick metal plates.
Tom wisely moves to the back room, where the pipe is exposed.

17/05/17
"==>"

Ruby tells Tom she's pressed some buttons.
Tom says a minute or two ago, something started making noises from the pipe overhead. Every 30 seconds or so, a clanking, clattering sound echoes in the pipes, like something's passing through there.

17/05/17
"Ruby: Check on Tom."

Ruby decides to return to check on Tom.

He's okay, but there's a weird clanking sound nearby, like something moving around in metal.

17/05/17
"Ruby: Button 4."

Ruby taps button 4. There's a loud rumbling sound from somewhere in another room, but otherwise, no visible change.

17/05/17
"==>"

Ruby hears soft, distant sounds of running water.
Nothing else seems to happen.

17/05/17
"Ruby: Top button."

Are you SURE?

Okay... but don't say you weren't warned.

Ruby presses the TOP BUTTON.

17/05/17
"==>"

Which button should Ruby press?
Think carefully -- pressing random buttons may not be wise.

Ruby is pretty sure she remembers seeing a DIAGRAM earlier.

17/05/17
"Tom: Be Ruby."

RUBY DECIDES TO GET OFF HER FLUFFY WHITE BUTT AND GOES TO THE BUTTONS AGAIN

17/05/17
"Tom: Many, many stupid ideas."

i give up

17/05/17
"Tom: Smash the airvent."

NO

17/05/17
"Tom: Pry painting off of the wall."

You guys are really reaching!
The painting won't come off. It's inset INTO the wall.

17/05/17
"Tom: Pry open Z-Hatch."

The Z-HATCH is so strong it severed that monster in half earlier. Tom's efforts would be wasted against its thick steel shutters.

17/05/17
"Tom: Smash sofa."

Tom's anti-inanimate-object bloodlust has subsided.
Besides, the couch is so utilitarian nothing about smashing it would probably be any fun.

17/05/17
"Tom: Smash up the shelves. Mind the light."

Fuck yeah!
Tom goes to work smashing up the shelves for no good reason, and carefully avoids breaking the lightbulb.

Then he decides what the heck and smashes the lightbulb anyway. It's very satisfying.

17/05/17
"Tom: Go through the Z-Hatch."

What are you talking about? It's obviously closed. Stop getting Tom's hopes up.

17/05/17
"Tom: Destroy the bank-teller shelf."

It's the only thing that allows Tom and Ruby to pass items! They may need it!

17/05/17
"Tom: Pry off lightning-bolt panel."

Tom would rather not be electrocuted by prying off the panel on the HIGH VOLTAGE panel in the other room!

17/05/17
"Tom: Inspect eye in Z-Room closely."

It's just a painting. Tom doesn't see anything particularly destroyable about it.

16/05/17
"==>"

Tom receives the CROWBAR!

With this weapon of potential destruction, Tom feels his MANLINESS surging back! His MANLY PHYSIQUE is at its peak! He poses triumphantly to celebrate.

Tom feels like he could do some serious bashing here, at least, to most things that aren't SPECIFICALLY DESIGNED TO STAND UP TO BASHING.

16/05/17
"Ruby: Send Tom the crowbar."

Ruby sends the CROWBAR to Tom through the drop slot.

16/05/17
"Tom: Inventory check."

Sadly, this time Tom is carrying nothing. No tap, no canopener, no condoms.

16/05/17
"Ruby: Pry open DO NOT OPEN box."

This box is sealed tight!
Ruby's GIRLISH FIGURE isn't enough to force the DO NOT OPEN box open.

16/05/17
"Ruby: Smash the window with the crowbar."

The thick window is made of some sort of very resilient plexiglass. It refuses to give.

16/05/17
"Ruby: Send the eye to Tom. Ask if it's his."

That's terrible! Even if the eye was his, it's past the point where it could be reattached even if there WERE proper medical facilities available.
Ruby is not so cruel as to do that to Tom for no reason.

16/05/17
"Ruby: Try to pass extension cord through mail slot."

That would never work! The mail slot is specifically designed to only open to one side of the wall at a time!

16/05/17
"Ruby: Knock on window."

TOM arrives on the other side of the thick window.

16/05/17
"Ruby: Get pulling and see how far this sucker goes."

Ruby pulls the cord to the furthest location she can walk to.
Looks like there's plenty of slack.

16/05/17
"Ruby: Examine panel on wall."

It's a 4-digit password panel. Above it is a diagram of a happy fish. It appears to be powered down at the moment. Attached to it is an EXTENDABLE POWER CORD.

16/05/17
"==>"

Ruby cleverly CONDENSES HER INVENTORY.

16/05/17
"Ruby: Examine eye."

The eyeball, though strangely oversized, is not nearly as big as Ruby's fist. It won't fit in the spherical safe-lock.

Uncomfortably, Ruby picks up the eye and stores it away.

16/05/17
"==>"

Ruby does her best to carve away at the fleshy growth, and uncovers the cubbyhole behind it.

16/05/17
"Ruby: Scalpel on biological growth in locker room."

Ruby returns to the locker room.

16/05/17
"Ruby: Check the sink."

The faucet still doesn't work. There's no water at all.

16/05/17
"Ruby: Check the 'clock' on the wall."

Nothing has changed.

16/05/17
"Ruby: Check deposit box again."

The deposit box is still empty.

16/05/17
"Ruby: Tiny key on medicine bag."

The MEDICINE BAG doesn't have anything that would help Tom inside anyway...

Ruby unlocks it with the TINY KEY and recovers a PAPER SCRAP and a VERY SHARP SCALPEL.

16/05/17
"Ruby: Crowbar on jammed filing cabinet."

Luckily, the cabinet is not jammed very hard, and the crowbar makes short work of it! Inside, Ruby finds a TINY KEY!

16/05/17
"Ruby: Check thing under the mail slot."

It appears to be a BUTTON DIAGRAM, similar to the one that was upstairs in the control room.
It seems to have a different layout... perhaps it coincides with the one in the other room somehow?

16/05/17
"Ruby: Inspect new plaque."

There is some sort of large black-and-white painting on the wall.
Beneath it, there is a plaque in a language Ruby cannot understand.

16/05/17
"Ruby: Try to remove rope from dummy."

Ruby tried before. She just can't manage it.

16/05/17
"==>"

Ruby enters the Dummy room.

16/05/17
"Ruby: Go to the room to the left."

Ruby heads west!

16/05/17
"Ruby: Use crowbar on boarded up hole."

Ruby RAPIDLY returns to the boarded-up hole, but she's not strong enough to pry the boards free! Her GIRLISH FIGURE is just not up to the task. She very rapidly returns to the other side -- how considerate of her!

16/05/17
"Ruby: Smash open little metal lock."

The lock is surprisingly resilient, but Ruby knew this already. Maybe it's not so surprising.

16/05/17
"Ruby: Pry open Z-Hatch."

The thick metal shutters on the Z-Hatch are WAY too strong for Ruby to pry open!

16/05/17
"Ruby: Examine what was once a black panel."

Ruby retrieves the CROWBAR.

16/05/17
"Ruby: Hook lever to eyehook."

Ruby hooks the lever's handle onto the eyehook.

16/05/17
"Ruby: Bring the lever up the ladder with you."

Ruby heads upstairs...
There sure is a lot of slack here.

16/05/17
"Ruby: Push the 2nd button from the top."

Ruby attempts to press the second button from the top...
but it's been mashed in and broken! It looks like someone struck it hard with something. Or else they don't know their finger strength.

16/05/17
"Ruby: Tie it to one of the rungs of the ladder with the string."

The thick cord easily snaps the flimsy string.

16/05/17
"Ruby: Release."

Ruby releases the lever, and it snaps back up (down?) into place. Something in the room moves, again.

16/05/17
"Ruby: Pull."

Ruby pulls the lever up...
...only to find it has far more slack than she realized!

Something in the room moves in response to the pulling of the lever, but Ruby can't really see it from here.

16/05/17
"Ruby: Put metal rod into lever."

Ruby climbs down...
...and replaces the metal rod into the lever.

16/05/17
"Ruby: Check on Tom."

Ruby can't check on Tom! He's sealed behind the Z-Hatch... and the terminal isn't working! It won't even light up!

16/05/17
"==>"

The person behind the door tosses a small, thin metal rod onto the floor.

The door closes suddenly.

Ruby recovers the THIN METAL ROD.

16/05/17
"Ruby: Go upstairs, enter Z-Hatch code."

Ruby returns upstairs...

16/05/17
"==>"

As soon as Ruby re-enters the bisected room, the Z-Hatch inexplicably slams shut. Tom is sealed on the opposite side of the wall from Ruby.

16/05/17
"Ruby, Tom: Head back to dummy room."

Ruby and Tom head back to the now-bisected room, and then the Dummy room.

16/05/17
"Ruby: Examine 3 thingy."

The symbol looks familiar. Ruby remembers seeing that one, too.

16/05/17
"Ruby: Open the hatch under the window."

The mail-slot style drawer between the rooms, which Ruby has used before, is now empty. It's also clean.

16/05/17
"Ruby: Examine everything. Note all differences."


The window between the rooms is now sealed with a heavy plastic, perhaps to avoid breaking.

The electrical panel has been covered up by a protective plate and marked with the symbol for electricity.

There is an electrical outlet visible here.

16/05/17
"Ruby: Ask Tom to put his hand in the water tank, press the button on it."

Considering it's a GIANT BLENDER, Ruby decides not to ask Tom to put his hand inside.

16/05/17
"Ruby, Tom: Go east."

Ruby heads WEST (remember, the view was reversed on entering the back room) and -- now that the hatch is much larger -- she is able to take Tom with her into the side room behind the couch.

16/05/17
"Ruby: Open medicine bag."

Ruby can't open the MEDICINE BAG.
There's a TINY PADLOCK of surprising strength keeping it closed.

16/05/17
"==>"

Inside the wall cabinet, Ruby finds another PAPER SCRAP.
She also recovers an old-fashioned, black leather MEDICINE BAG.

16/05/17
"Ruby: Use key on safe."

Ruby uses the BLACK AND WHITE KEY on the WALL CABINET.

16/05/17
"Ruby: Examine room."

The shelves are bare. The lightbulb is on, looking unremarkable and harsh. The lock is simply a spherical indentation -- there's nothing more significant about the socket to speak of. That's all there is to it.

15/05/17
"==>"

Ruby and Tom emerge in the back room.

In the small closet to the east, on a shelf, there is a large metal safe. Instead of a combination lock, it has a spherical indentation about as big as Ruby's fist, like a socket.

The room is also quite clean.

15/05/17
"Ruby, Tom: Examine the black panel thingy. Then, go through the Z-Hatch."

It's some sort of movable wall panel, but it won't budge. It must be remotely-controlled.
Ruby and Tom both head through the Z-Hatch.

15/05/17
"Ruby: Examine the symbol above the Z-Hatch."

Ruby has a feeling she's seen this before somewhere.

15/05/17
"Ruby, Tom: Explore what was once the Z-Hatch."

Tom and Ruby both go back down the access hatch to check the z-hatch.

Also, there is a hook on the ground here -- but it is not sharp, and it is riveted firmly to the ground. It's essentially just a heavy-duty eyehook.

15/05/17
"Ruby: Explain everything that happened to you."

Tom looks like he feels better.

Ruby tells Tom what's happened. Tom explains he's been weak and despondent lately, and unfortunately can't help her with many details, except that the western door in the room with the big console (the one that the fishtank-door leads to) is the way into the room he was trapped in.

They both agree that the only thing to do now is go forward.

15/05/17
"Ruby: Hug Tom."

Poor Tom's lost his eye. Ruby hugs him for comfort.

15/05/17
"Ruby: Ask Tom to describe the "thing" that brought him here."

Unfortunately, Tom says he didn't get a good look at whatever dragged him away. He was already sick.
He says most of the pain of his eye has gone away by now.

15/05/17
"==>"

Tom explains that he lost his eye while he was being dragged off to the room he spent the last few days in. The thing that brought him there did it.
Ruby must just not have noticed, between her flashes and distractions.

15/05/17
"Ruby: Ask how Tom is doing. Ask how his eye is feeling."

Tom says his eye still hurts.

Or rather, it hurts where it's supposed to be.

15/05/17
"Ruby: Tie the string around the lever and exit the room."

Ruby ties a small bit of string to the lever, then climbs back up to the room where she first awoke. Tom is still here, looking the door over in confusion.

15/05/17
"Ruby: Pull the lever."

Ruby tries to pull the lever, but something's locking it from moving. It looks like part of the mechanism is missing, like a thin metal rod. About the size of a toothpick.

15/05/17
"==>"

Ruby descends the access hatch and enters the room below.

15/05/17
"Ruby: Crawl down southeastern hatch."

The second hatch now has a ladder leading down. That wasn't there before.

15/05/17
"Ruby: Examine fleshy growth."

It's smooth and fleshy. It's like skin.

15/05/17
"Ruby: Untie footie pajama, dump out possible contents with care."

Inside the FOOTY SOCK PAJAMA FOOT, there is a BLACK AND WHITE key.

Ruby throws away the FOOTY SOCK PAJAMA FOOT. Her genre instinct tells her she won't need it.

15/05/17
"==>"

Ruby picks up a SCRAP OF PAPER from the shallow pit.
Ruby finds a FOOTY SOCK PAJAMA FOOT in the hamper, evidently torn from a full set of pajama bottoms and tied off at about the ankle. It's slightly heavy.

15/05/17
"Ruby: Examine room."

There's a utilitarian metal hamper here. Something is inside. Ruby decides to get it. One moment.
There's a pit in the center of the room, spattered with dried blood. Sitting in the center is a scrap of paper. Ruby will pick that up in just a second, too.

The hatch in the southeast corner has a ladder, and looking down, it appears to lead into the cell room below. Something about that fact seems odd.

The corner has some sort of strange, smooth organic growth latched onto two walls and the floor.
It looks almost like skin.

15/05/17
"==>"

...that's funny.
Tom says this doorway was just open.

15/05/17
"Ruby: Tell Tom to show you where he's been locked up."

Tom agrees, and leads Ruby up the access hatch.

15/05/17
"Ruby: Ask Tom what's happened in the time she's been gone."

Tom explains he's not sick anymore. He took an antidote three days ago.
He hasn't seen much, since he's been locked in a room, but he says that he's been hearing loud creaking and cracking noises echoing from other rooms.

15/05/17
"Ruby: Ask Tom to walk to the other side of the room."

Tom tells Ruby there's no way he's walking across the room, as he doesn't want to fall into the gap.

Tom tells Ruby she must not have noticed it. He says it's understandable, since she obviously hasn't been here for a while.

15/05/17
"==>"

Tom shakes Ruby gently by the shoulder.
He asks if she is okay -- she just sort of blanked on him for a moment there.

15/05/17
"==>"

15/05/17
"==>"

15/05/17
"==>"

15/05/17
"Ruby: Ask to look at Tom's eye."

Tom hesitantly agrees to let Ruby take a look at his eye.

15/05/17
"Ruby: Greet Tom. Ask if he's seen Red. Ask how his eye and stomach are feeling."

Tom says his stomach is feeling much better, but his eye is in severe pain.

He doesn't know who "Red" is... but he does say that if you mean that person who keeps smiling, yes, he saw him.
Red let Tom out of the room he was trapped in, just a few minutes ago. Tom came out to look for Ruby.

Tom is glad to see Ruby. He says he thought she might be dead.

15/05/17
"Begin PART 4."

Ruby re-emerges into the room with the cell.

TOM is here.

13/05/17
"End PART 3."

And that's it for tonight, folks.

I know this session was shorter than the others, and lighter on puzzles, but next time there will be more than enough to make up for the recent lack.

It's almost 8 AM and I'm exhausted, thanks for bearing with me and I hope you've enjoyed the ride so far.

Until next time.

13/05/17
"Ruby: Exit."

Ruby exits the dummy room.


TOM is here.

13/05/17
"Ruby: Use eye disc on wall circle."

Ruby doesn't have the eye disc.

Ruby picks up the CROSS PEG from where she was just standing.

13/05/17
"Ruby: Inventory."

Ruby's inventory feels lighter.

13/05/17
"==>"

Ruby is in the dummy room.

13/05/17
"Ruby: WAKE UP"

This isn't real.

13/05/17
"Ruby:"

Red is TWO COINS fishtank
Gas is seeping into the room
Vial ??? TOM
Ruby tries RUBBER GLOVES access ??? doorway button

13/05/17
"Ruby: Ask Red to help examine Tom."

Red says he is very, very tired of you asking.
Red cuts ??? with the WOODEN DISC

13/05/17
"==>"

Red is holding a wooden disc.

13/05/17
"==>"

RED is here.

13/05/17
"Ruby: Say hello."

Ruby says hello.
Tom says hello back.
Tom says his eye hurts.

13/05/17
"==>"

TOM is here

13/05/17
"==>"

Ruby is
somewhere

13/05/17
"==>"

13/05/17
"==>"

13/05/17
"==>"

13/05/17
"==>"

"Ruby."

13/05/17
"==>"

The body on the wall grabs Ruby's arm.

13/05/17
"Ruby: Grab the cross thingy from the corpse."

Ruby grabs the CROSS PEG.

13/05/17
"Ruby: Examine text on wall."

Ruby can't make out any of the scrawled red writing by the body, or any of the strange diagrams marked around it.

13/05/17
"==>"

Red says he is bored.
Red leaves the room.

13/05/17
"Ruby: Is that a mask on his head?"

No. There are grisly surgical scars all across the corpse's face and exposed flesh.

He seems to be holding something.

13/05/17
"Ruby: Is there a fish on the wall?"

A drawing of one, yes.

13/05/17
"Ruby: CHOP THAT BITCH IN HALF"

Ruby's not going to attack another innocent survivor! Besides, Red's been helpful so far.

13/05/17
"==>"

Red stopped laughing.

13/05/17
"==>"

13/05/17
"==>"

Ruby stares at the horrible sight before her.
Red's laughter echoes through the small room.

13/05/17
"==>"

13/05/17
"==>"

Red jumps, tearing the nails from the walls and ripping the fabric into useless pieces.
The tarp comes down.

Red begins to laugh.

13/05/17
"==>"

Red snags the tarp with his cane and prepares to hop to the ground in order to tear the whole thing down.

13/05/17
"Ruby: Request tarp pulling."

Ruby requests Red's help taking the tarp down.
Red smiles and decides to oblige.

13/05/17
"Ruby: Inspect the dummy; see if there is a reason it is rotating."

The dummy's bolted base appears to be on a swivel, so if pushed, it can rotate.

13/05/17
"Ruby: Carry on to the dummy room."

Ruby enters the Dummy room.
Red follows Ruby in.

13/05/17
"==>"

Ruby hands Red her two coins.

13/05/17
"==>"

Red asks Ruby if he can have the coins she's carrying.

13/05/17
"Ruby: Now kindly gtfo."

Red follows Ruby downstairs.

13/05/17
"==>"

Red smiles.
Red says he is JUST KIDDING again.
Red moves aside for Ruby and says ladies first.

13/05/17
"Ruby: Say alright. Say you're going to be leaving the room to explore."

Red says he doesn't think so.

13/05/17
"Ruby: Ask Red..."

Red reminds Ruby that he doesn't want her to keep asking questions.
Red smiles.

13/05/17
"==>"

Red appears in the doorway.

13/05/17
"Ruby: Examine everything."

The bottom of the door is warped and rusted, as if from water damage.
Neither the symbol on the wall nor its inset cross-shaped socket have changed.
The panel in the lower-right features five familiarly-labeled buttons.

13/05/17
"==>"

Tom drinks the ARSENIC ANTIDOTE.

13/05/17
"Ruby: Rush back to see where it went on the cameras."

Ruby returns to the room with the monitors.

13/05/17
"Ruby: Send antidote."

Ruby puts the ARSENIC ANTIDOTE in the pneumatic tube, and on closing the door, it shoots up and out of sight.

13/05/17
"Ruby: Tie the button diagram around the tube with the string to see if we can restore some suction."

The thick paper of the diagram curves around the pipe and suddenly gets stuck over the hole as the suction is restored. The hole is sealed with the makeshift patch, but it might not last very long.
Ruby ties it in place with string just to be safe.

13/05/17
"Ruby: Yell "Tom" into the tube."

There's no answer. The tube must not work that way.

13/05/17
"Ruby: Back to the cure/acid room. "

Ruby returns to the maintenance room.

13/05/17
"Ruby: Get Red to help you remove the tarp."

Ruby heads to the maintenance room.
Red isn't in the cell room anymore.

13/05/17
"Ruby: Keep cycling."

The system doesn't seem to show any more cameras.

13/05/17
"Ruby: Keep pressing C."

Tom.

13/05/17
"Ruby: Press C."

Ruby presses "C". A new image comes up.

12/05/17
"Ruby: Press Y."

Ruby pockets the wooden disc with the eye on it and the triangle on one end.
Several small, difficult to see images appear on the secondary monitors.
Ruby presses Y.

A larger, clearer image appears on the main monitor.

12/05/17
"Ruby: Pick up monocol, examine screens closer."

There is no "monocol" here!

There's text on the monitors.

12/05/17
"Ruby: Enter computer room."

Ruby enters the other room.
The screens have changed. Perhaps restoring power brought this system back online.
The eye-marked disc is on the floor where Ruby knocked it after opening the chest earlier.

12/05/17
"Ruby: Thank Red, and go upstairs."

Ruby returns upstairs.

12/05/17
"Ruby: Ask Red..."

Ruby decides maybe it's best not to ask Red anything more right now.

12/05/17
"Ruby: Give Red some fish."

There are no more fish, Ruby used the last ones to test the sample. All that remains is the painted fish on the back wall of the aquarium tank.

12/05/17
"==>"

Red smiles at Ruby's reaction.
He says he is
just kidding.

12/05/17
"Ruby: Ask Red..."

Red says he is getting very tired of Ruby's questions.
Red tells Ruby that if she doesn't stop asking questions he might have to bite her throat out.

12/05/17
"==>"

Red smiles, his action successful.
The lever again snaps back into the ceiling and a loud shifting sound comes from upstairs.

12/05/17
"==>"

Red obligingly follows Ruby to the other room, and offers to pull the lever himself.
He stands on his toes on the barrel and uses his cane to latch the lever.

12/05/17
"Ruby: Ask him for help pulling the lever."

Ruby asks Red to help pull the lever.
Red smiles and agrees to go with Ruby.

12/05/17
"Ruby: Ask him if he'd like to escape with her."

Red shakes his head.
Red tells Ruby there's nothing to escape from.
He's not trapped anywhere.

Red is very uninterested in all of Ruby's questions.

12/05/17
"Ruby: Ask Red some things."

Ruby asks Red a number of questions. He responds very calmly and briefly to each one.
He doesn't know how he got here.
He doesn't know how long he's been here.
He doesn't know what this place is.
He hasn't seen anyone by Tom's description.

12/05/17
"Ruby: Say hello."

Ruby cautiously says hello and introduces herself.
The man greets Ruby and introduces himself as "Red".

12/05/17
"Ruby: Go to Z-room."

Ruby enters the back room through the Z-Hatch.

12/05/17
"Ruby: Use the key and string to make a lasso."

Ruby doesn't have the key, it got stuck in the lock.
It showed up in her inventory because SOMEONE was too careless to delete it from the display after it got used up.

She certainly can't reach it like this, even standing on the heavy barrel.

12/05/17
"Ruby: Back down the laddder."

Ruby returns to the lower room, and notices that the lever on the ceiling has descended again.

11/05/17
"Ruby: Check other locker."

Ruby finds her BALL OF STRING, and pockets it.

11/05/17
"Ruby: Inspect the buttons on your locker."

The buttons are all unlit and gray now. Pressing them yields no result.
However, there's a familiar-looking vial inside the locker labeled "Succimer".
Ruby pockets the ARSENIC ANTIDOTE.

11/05/17
"Ruby: Look at the terminal to see if there's anything new."

Nothing new has appeared on the console.

11/05/17
"Ruby: Go upstairs."

Ruby is back in the room with the lockers.

11/05/17
"==>"

...this place looks familiar.

The door seems to have been set into the wall in such a way as to appear hidden when closed.

11/05/17
"Ruby: Go through door."

Ruby opens the door...

11/05/17
"Ruby: Look outside the broken window."

It's the maintenance room that Ruby was trapped in, fought something in, and was nearly poisoned with a flood of gas in. It looks the same as before.

11/05/17
"Ruby: Open the drawer that had the hand in it."

It's bloody, but empty.

11/05/17
"Ruby: Is that a hangman's noose around the dummy's neck?"

It appears to be. Ruby fusses with it but can't get it untied.

11/05/17
"Ruby: Try to remove the nails from the tarp."

The nails aren't in all the way, so they can't be pried with the coins, but despite her strongest efforts, they still refuse to be pulled out of the wall with Ruby's bare hands.

11/05/17
"Ruby: Take a piece of glass and cut up the dummy."

Ouch!
The glass is too dangerously sharp to use as a tool, and the dummy's exterior is thick and padded. Ruby's skin gives way before the dummy's and she accidentally cuts her palm with the glass.

11/05/17
"Ruby: Put your hand on the palm scanner."

Ruby's palm doesn't work. The machine beeps once with a very incorrect-sounding beep, and a tiny red light blinks a few times.

11/05/17
"Ruby: Use copper key on copper lock."

The door unlocks and the key becomes predictably stuck.

The door can be opened now.

11/05/17
"Ruby: Inspect black window, and the little diagram next to it."

It's some sort of digital screen, but it's blank.
Immediately underneath it is what appears to be a high-tech palm scanner.

11/05/17
"Ruby: Look under, or remove banner."

The blue tarpaulin is firmly nailed to the wall, too tightly to just pull down even if Ruby COULD reach it at a comfortable angle. It's also too tight to peek under.

11/05/17
"Ruby: Try to RIP N TEAR scarecrow."

The post dummy is too sturdy to tear apart bare-handed.

11/05/17
"Ruby: Open DO NOT OPEN box."

The crate is closed tightly. Ruby will never be able to open it with her bare hands.

11/05/17
"Ruby: Tap DO NOT OPEN box."

The box does not respond to Ruby's provocation.

11/05/17
"Ruby: Check blue banner."

A large tarpaulin is stretched tightly over the wall above the window.

11/05/17
"Ruby: Fiddle with the knobs on the sink."

Ruby turns the knobs, but no water comes out. Maybe it's broken.

11/05/17
"Ruby: Check sink."

There's a small depression on the surface, just beside the sink's basin. Otherwise, the sink is unremarkable, if a bit bare.

11/05/17
"Ruby: Check wastebin next to dummy."

It looks almost like a filing cabinet. There's only one drawer, but it won't open. It seems jammed, rather than locked, since there's no keyhole.

11/05/17
"Ruby: Figure out if climbing through the window is a safe method of leaving."

The window is still too small for Ruby to fit through, and even if she could, it's lined with sharp broken plate glass.

11/05/17
"Ruby: See if the door is unlocked."

The door has a small copper lock.

11/05/17
"Ruby: Use our big bunny ears to listen to the box labeled DO NOT OPEN."

There's no sound coming from inside that Ruby can make out.

11/05/17
"Ruby: Inspect circular thing on wall."

There's a strange circular thing on the wall opposite the broken window/mirror, which looks almost like a clock. There are no hands, but there is a circular peg in the center.
There are no numbers, only four odd symbols.

11/05/17
"Ruby: Inspect inventory."

Some of Ruby's items are missing.
She is also holding a COPPER KEY.

11/05/17
"Ruby: Check the door."

The odd door is set into the wall, flush with its edges. It is also locked.

11/05/17
"==>"

That isn't Tom and this isn't Ruby's room.

11/05/17
"==>"

11/05/17
"Ruby: Check Tom's face."

Ruby gently turns Tom around to look at his face.

11/05/17
"Ruby: Say hello."

Ruby says hi to Tom. She wonders why Tom is in her bedroom.
Tom does not respond.

11/05/17
"Ruby: Are you able to see someone else?"

TOM is here.

11/05/17
"Ruby: Open drawer."

There's a COPPER KEY inside.
Ruby pockets the COPPER KEY.

11/05/17
"Ruby: Try to think back BEFORE we woke up in the coffin."

Ruby can't remember a coffin.

Ruby knows something:
This is her bedroom.

11/05/17
"Ruby: Look out the window."

Morning sunlight streams in through the window. It's too bright to see much with her eyes adjusted to the darkness.

It's going to be a long day.

11/05/17
"Ruby: Open the curtain."

The curtain is already open.

11/05/17
"Ruby: Inventory."

Ruby is wearing pajamas.
She is not carrying any items.

11/05/17
"Ruby: Where are you?"

Ruby appears to be in a bed.
She feels mostly unhurt, but disoriented. She appears to be in one piece.

11/05/17
"Begin PART 3."

Ruby wakes up.

10/05/17
"[I] ==>"

10/05/17
"[I] ==>"

10/05/17
"[I] ==>"

10/05/17
"[I] ==>"

10/05/17
"End PART 2."

Thanks for bearing with me, folks. It's been a fun TEN STRAIGHT HOURS I've been doing this (+2 hours prep beforehand for room design/drawing).
I'm sure you've already noticed I'm not particularly artistic, nor a particularly quick-draw. Today's portion of the adventure was fun, I learned some things about my limits (e.g. avoid action scenes like the monster fight, that took up a whole goddamn thread, even though most of it was the 40+ responses per image), and we made some progress.
I've been trying to give people more freedom with their actions since a lot of people were accusing me of railroading early on, so I hope that was a bit more fun as well.

Don't worry, Ruby's story isn't over yet. There's still more to come, soon enough.
Thanks for your support, /tg/.

10/05/17
"==>"

Everything goes

black

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

The world is closing in around Ruby.

10/05/17
"==>"

Ruby feels like she is about to black out.

10/05/17
"==>"

10/05/17
"==>"

The hatch door is open again.

10/05/17
"==>"

...the alarm seems to have stopped.

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"HOOK"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

10/05/17
"==>"

Ruby has broken the mirror.

10/05/17
"==>"

Ruby rears back, then smashes at the barrier before her, and the mirror shatters with an echoing cacaphony of breaking glass!

10/05/17
"Ruby: Break mirror."

Ruby decides she has no other choice -- the mirror has to go! Maybe, just maybe, it'll provoke a good reaction!

10/05/17
"==>"

The pressure from the tube quickly dies out, and the gas is still coming.
Ruby considers whether or not breaking the mirror would lift the lockdown. Remember, she couldn't fit through the hole even when the mirror wasn't there.

10/05/17
"Ruby: Break the tube."

Summoning all her strength, Ruby bashes open the pneumatic tube with the door still closed!
An impressive vaccuum force begins drawing in the noxious smoke... but it's a temporary solution. The gas is still pouring in, and the room is still sealed!

10/05/17
"Ruby: Turn on pneumatic tube"

The pneumatic tube only works when it's closed!

10/05/17
"Ruby: Remove the chip."

The circuitboard is protected by the green field -- even with the rubber gloves on, it's too painful for Ruby to touch!

10/05/17
"==>"

A loud hissing sound comes from above the circuitboard as the blinds on the duct open and start venting something into the room.

10/05/17
"==>"

Unfortunately, returning the power grid to full functionality seems to have triggered another effect as well.
The room is bathed in red light.

10/05/17
"==>"

Something mechanical in the walls moves and a filled vial suddenly pops up with a pneumatic whoosh from the analyzer.

10/05/17
"Ruby: Put the chip in the circuit board."

Ruby plugs the chip into the circuitboard, and the frame glows a bright green as the air around her hums warmly.
Power must be back on.

10/05/17
"Ruby: Do a pirate impression to lighten the mood."

Ruby heads downstairs on her way to the circuitboard. She explains to Tom that he has arsenic poisoning and she's going to get a cure for him.

Also, to lighten the mood, Ruby does her best pirate impersonation, complete with the voice.
Tom smiles weakly.

10/05/17
"==>"

Inside the box, Ruby finds a small electronic chip and a Longshoreman’s hook. She takes both.

10/05/17
"Ruby: Use fluid on glue."

Ruby fumbles with the condom, rather unfamiliar with these things, and finally tears it open a bit harder than she intended to.
Thankfully she avoids contact with the purple stuff and it spills all over the glue. It doesn't damage the box, but the glue dissolves rapidly.

10/05/17
"Ruby: Fill condom with purple fluid, and bring it upstairs."

Ruby fills the condom with purple fluid, ties it off for safety, and heads back out.
Tom's looking unhealthy.

10/05/17
"==>"

A third message pops up with a loud buzzing sound.
Evidently something is not receiving power.

10/05/17
"==>"

A few seconds later, a new display comes up.

10/05/17
"==>"

Moments after Ruby inserts the fish-paste into the funnel, a new message appears on the LED display.

10/05/17
"Ruby: Use fish on analyzer."

Ruby, feeling a bit disgusted, mashes up the fish as best she can to get it to fit in the funnel.

10/05/17
"Ruby: Use purple stuff on fish."

Ruby goes back to the other room, retrieves the last two fish from the tank, and touches one of them to the purple puddle.
It sizzles and smokes visibly, and the scales start to dissolve slightly.

10/05/17
"Ruby: Try mixing blood with purple stuff."

Thinking of no other way to do it, Ruby pours a little of the purple stuff from the tap to the floor, then flecks blood onto it from the glove.
It hisses and smokes violently. It smells caustic, like burnt plastic.

10/05/17
"==>"

...it's just a mirror.

10/05/17
"Ruby: Nervously wave."

10/05/17
"Ruby: LOOK BEHIND YOU"

10/05/17
"==>"

Ruby considers her options carefully. Tom's suddenly sick and there are no doctors around. This could be serious.

10/05/17
"==>"

Back at the sampler, Ruby inserts a sample of Tom's blood and the LED triggers a familiar message.
Maybe the machine isn't made to analyze blood.

10/05/17
"Ruby: Sample the blood. Fast."

Ruby dabs some blood up on one of the fingers of the glove and excuses herself. She promises to be right back.

10/05/17
"==>"

Tom says he is having excruciating, sharp stomach pains. He says he wasn't feeling this before. It's very sudden.

09/05/17
"==>"

Tom begins vomiting.

09/05/17
"Ruby: Contemplate kissing Tom."

Ruby contemplates kissing Tom, and wonders if he might get the wrong idea.

09/05/17
"Ruby, Tom: Get to fresher air."

Ruby and Tom move back into the prison room for fresher air.

09/05/17
"==>"

Tom's looking a little uneasy again.

09/05/17
"Ruby: Ask Tom if he saw the head when he was in his cell."

Tom insists he was just in the other room and the head was still there. He definitely didn't see it come through here.
Tom speculates that if it went anywhere there would be a blood trail. He suggests perhaps it simply dissolved like the rest of the body.

09/05/17
"==>"

That's odd.

09/05/17
"Ruby: Find some blood from head itself."

Ruby crawls out of the hatch to get a sample from the head itself.

09/05/17
"Ruby: Take some zombie blood and put it in sampler."

Ruby flecks some of the spilt blood into the sampler, which displays yet another new prompt.

09/05/17
"Ruby: Take some blood from box and put it in sampler."

Ruby uses the gloves to drip a quantity of blood into the funnel, which prompts a new LED display.

09/05/17
"Ruby: Put purple stuff in sampler thing."

In a somewhat unpleasant move, Ruby tips the condom upside down and pours out the purple liquid into the funnel.

The LED display changes after a moment.

09/05/17
"Ruby: Fill condom with purple drank."

Ruby unwraps the condom and fills it with the purple liquid, which smells unpleasantly plastic.

09/05/17
"Ruby: Explain what you intend to do with it."

Tom's expression changes, but he passes the condom through the hatch nonetheless.

"tom can I have your condom?"
:3
"No. not for that reason."
:[

09/05/17
"Ruby: Use Tom's condom to hold the purple stuff."

Ruby calls Tom to the hatch and explains that she needs his condom.
Tom gets an odd look on his face.

09/05/17
"==>"

As soon as the chute's door closes, the sound of loud pneumatic pressure comes from the tube. The hand quickly and messily travels up the tube and out of sight.

09/05/17
"Ruby: Put severed hand in pneumatic mail chute."

Ruby puts the disembodied hand into the pneumatic chute.

09/05/17
"Ruby: Fill one glove with purple drank."

The gloves are too thick and sturdy to just tie off with the thin string. They certainly wouldn't keep the liquid in.

09/05/17
"==>"

Ruby attaches the tap to the container of purple liquid, which now seems ready to dispense.

09/05/17
"Ruby: Get tap from Tom."

Ruby calls to Tom, who tosses his tap through the hatch for her.

09/05/17
"Ruby: Put on gloves and pick up the severed hand."

Ruby uses her gloves to pick up the icky hand, but there's only stains underneath it. She can't tell how it was severed, but it looks fairly fresh.

09/05/17
"Ruby: Look out the window and scout the surroundings."

At this angle Ruby can't see much in the small adjacent room, save for three things:
1. Some sort of dummy on a post.
2. A large red stain on the opposite wall.
3. A round device on the wall -- looks like a clock.

09/05/17
"Ruby: Open the metal drawer."

There appears to be something inside.

09/05/17
"Ruby: Get a cup from the water cooler, and get some of that purple drank."

There are no cups here, and even if there were, there's no faucet on the front of the liquid's container, just a socket.

09/05/17
"Ruby: Recheck inventory."

Ruby is carrying two coins, rubber gloves, a button diagram, a ball of string, and a canopener.

09/05/17
"Ruby: Inspect everything."

There's a circuitboard on the east wall. It appears to be missing a square component, but no wires are damaged.
Above it is a closed vent.
There's a device containing purple liquid, with a sort of pluglike hole set it in, and beneath that, drips of purple. There's no visible faucet to remove the liquid.
There's what appears to be a pneumatic tube running through the ceiling with a small compartment here.
There's a metal transfer compartment in the wall, like a bank deposit drawer.
There's a strange device near the west wall with an LED readout that says "sample", but has no obvious buttons, controls, or instructions beyond that.

09/05/17
"Ruby: Wave at person looking through window."

There's no one in the room but Ruby.

08/05/17
"Ruby: Crawl through hatch and have Tom wait back in his cell."

Tom agrees to wait where you found him, rather than in the bloody room. Ruby crawls through.

Ruby emerges in the new room, which does indeed appear to be a maintenance room. Piping is everywhere. A glass tube runs to the ceiling, and the east wall features a vent and a circuitboard. The blue pipe runs through here.

WHO THE FUCK IS THAT (ask them nicely)

08/05/17
"Ruby: Get out canopener for self defense."

Ruby requests the canopener back from Tom, who returns it.

08/05/17
"Ruby: Carefully peek into other room. CAREFULLY."

Ruby kneels down to see that the room beyond has bare metal walls and exposed pipes and circuitry, and is probably some sort of maintenance area. There don't appear to be any immediate dangers like people, fire, or big, obvious traps.
Due to the size of the hatch, however, only Ruby, with her GIRLISH FIGURE would be able to squeeze through. Tom would have to stay behind somewhere.

this is seriously like the worst porno ever

08/05/17
"Tom: Move couch."

Ruby politely asks Tom to move the couch. With his MANLY PHYSIQUE, the task is no problem, and the wide couch slides away from the wall, revealing a small access hatch even smaller than the Z-Hatch used to enter this room. It appears to open into a lit room on the other side.

08/05/17
"==>"

Ruby and Tom return to the room. Tom doesn't look so well.

Ruby realizes Tom hasn't seen this room yet.

Comfort Tom. Remind him that we're a herbivorous bunny girl, and he's supposed to be Mr. Gar Cat Guy. If we can stomach it, so can he.
---
>we're a herbivorous bunny girl
/tg/ - a herbivorous bunny girl


08/05/17
"Ruby: Ask Tom to come downstairs."

Ruby returns upstairs to get Tom to come down with her.

08/05/17
"Ruby: Use disc on wall safe."

There doesn't appear to be any way the disc can work on the safe. Further, the circular symbol on the safe is not a recess, it's simply painted on.

08/05/17
"Ruby: Inspect wall safe."

Nothing new there either. Still locked, the cabinet refuses to budge.

08/05/17
"Ruby: Inspect death closet."

Nothing's changed. It's still a rather bare and bloody closet.

08/05/17
"Ruby: Take closer look at the pipe."

>Is the blue stripe painted on, or is that a window to the interior?
Upon close inspection, the pipe running from the ceiling to the east wall is painted with a blue stripe, probably for identification purposes.

08/05/17
"Ruby: Inspect the eye to see what happened to the letter opener. Compare eye you're holding to eye on wall."

Dark red stains have trailed down from the eye. The letter opener is gone.
The eyes are similar in that they are both eyes, but they're not particularly distinctive and they're obviously not the same size.

08/05/17
"Ruby: Go back to Z-hatch room, grab letter opener so we can pry open chest."

Ruby heads back to the room beyond the Z-hatch.

08/05/17
"Ruby: Use tiny key on lock."

The tiny key (from the TREASURE BOX) has already been used up.

08/05/17
"Ruby: Take the disc."

Ruby grabs and pockets the wooden disc.

08/05/17
"Ruby: Poke it now. In the eye."

Tom gives Ruby a strange look as she pokes the eye. It feels like wood, and doesn't react in any way.

08/05/17
"Ruby: Check what's on top of box thing."

Some kind of disc lies on top of the locker. It features an image of an eye and has a single protrusion.

08/05/17
"Ruby, Tom: Check box thing in the corner."

The box doesn't appear locked, but around the latch it's been sealed shut with what looks like glue or calk.

08/05/17
"Ruby: Inspect strange hook like thing on wall."

There's some sort of raised rectangle on the wall which prominently features some strange marking. At the bottom of the marking, where the lines meet, there's a cross-shaped indentation.

08/05/17
"Ruby: Check if you're standing on a trap door."

Ruby's not standing on a trap door, but there's a rectangular imprint here, as if something used to be here.
>So, is that the door we came in by at the bottom of the screen?
Yes.

08/05/17
"Tom: Check the console. Try the card in that slot."

Tom slips the card into the slot, where it disappears with a click. However, there's no response from the console whatsoever. It's not even turning on.

08/05/17
"==>"

As they enter the room, the lights suddenly turn on. Luckily for them, there appears to be no danger here.

There is a sealed door to the west, with a padlock.

05/05/17
"Ruby, Tom: Step through into the darkness."

Ruby decides they should both simultaneously step blindly into the darkness beyond the doorway.

>Tom is eaten by a grue.
>Ruby is eaten by a grue.

05/05/17
"Ruby, Tom: Go back up and see what that noise was."

Upon climbing back up the access hatch, the change seems immediately obvious.

05/05/17
"==>"

The pullswitch cord suddenly snaps up into the ceiling. The noise has stopped.

HEY
SOMEONE'S PEEKING

05/05/17
"Ruby: Pull."

Ruby yanks the pullswitch down with determined force.
Something upstairs gives a low, ominous rumble that echoes through the walls.

05/05/17
"Tom: Switch around, lift Ruby instead."

Tom obligingly lifts Ruby up with some effort, and they balance precariously on the dented barrel.
Ruby reaches for the pullswitch.

05/05/17
"Tom: Flip barrel over. Ruby: Climb on top, lift Tom up to lever."

The barrel got a little crushed from the impact.
Tom flips over the barrel. But Ruby realizes that with her girlish figure she'd never be able to lift Tom.

05/05/17
"Tom: Push barrel down the open, ladderless hatch."

Look out below.

05/05/17
"Ruby, Tom: After inspecting the niche, pull the lever."

Tom and Ruby head back down the access hatch.
The lever is rather high. It's possible that even the two of them together won't be able to reach it.

05/05/17
"Ruby: Ask Tom why he has a condom..."

Tom says he doesn't know. He just woke up with it in his pockets. He doesn't remember carrying it.

05/05/17
"Tom: Inspect cubbyhole."

The small recess in the wall doesn't lead anywhere. However, there is yet another ACCESS CARD inside. Tom pockets it.

05/05/17
"Tom: Demonstrate MANLY PHYSIQUE, push barrel to the side."

No problem for a strong man like Tom!

05/05/17
"Ruby: Ask Tom if he knows what this place is."

Tom already explained he woke up in his cell downstairs, and doesn't know what this place is.

05/05/17
"Ruby: Inspect fish tank."

A few large fish-shaped shadows move through the murky water beyond the large porthole. It's hard to see much of anything through it.

05/05/17
"Ruby, Tom: Check for cameras, get really drunk, then have sex."

There are no cameras visible here, but Ruby is still too self-conscious to ignore the possibility they might just be hidden.
Also, there's no alcohol around!

05/05/17
"Tom: Check inventory."

Tom is carrying the canopener Ruby found, as well as a tap and one unopened condom.

05/05/17
"Ruby, Tom: Terrified sex to comfort each other in this horrifying place."

Ruby is far too shy to do something like that with a stranger, especially in this situation, especially with the fact there could be hidden cameras watching. It's not the kind of thing she'd want to have someone get on tape.
Besides, there are more pressing matters right now!

05/05/17
"Ruby, Tom: Go up ladder."

Tom and Ruby both go back up to the room Ruby woke up in.

05/05/17
"Begin PART 2."

Tom is free from his cell, but both he and Ruby are still stuck in an unfamiliar place.

[MIRROR'S NOTE: Spoilers marked with '?' contain extra comments/suggestions.]

04/05/17
"End PART 1."

~To Be Continued~

Thank you all for your patience, encouragement, and participation.
This is not the end of the story by any means.
There is still more to come.

But for now, we must close the book on this story.
And resume another time.

04/05/17
"==>"

04/05/17
"Ruby, Tom: Hug."

04/05/17
"==>"

04/05/17
"Ruby: Let Tom out."

Ruby uses the two remaining access cards, and the reader promptly turns green for all three lights.

04/05/17
"==>"

Tom asks Ruby to please let him out.
Tom asks Ruby to please not leave him here.

04/05/17
"==>"

Tom really wants to come out.
Tom says he's scared and he's trapped.
Tom asks Ruby to please let him out now.

04/05/17
"==>"

Tom asks Ruby to let him out.

04/05/17
"==>"

Ruby calls down the instructions, then lowers the string.
Tom ties the card to the end, and Ruby pulls it back up.

04/05/17
"Ruby: Use string to retrieve keycard now."

Ruby heads back into the room with the cell...

04/05/17
"Ruby: Use the tiny key on the tiny treasure chest."

It clicks open softly.
There's an access card inside.

04/05/17
"Ruby: There's something gold in the remains. Pick it up."

It appears to be a teeny-tiny key.

04/05/17
"==>"

Inside the small closet is a ball of string. Ruby takes it with her.

04/05/17
"==>"

04/05/17
"Ruby: Head back into the Z-room."

Tom opens the hatch just to make sure the monstrous thing is dealt with. No signs of movement come from it or the room beyond, and there is only silence.

Ruby knows that with Tom behind the grate, if she doesn't do this no one will.

04/05/17
"==>"

04/05/17
"==>"

Tom presses the button.

04/05/17
"Tom: SHUTTTHEHATCH"

As Ruby re-enters the room, she shouts at Tom to press button 2 again, and fast. Tom's already in a confused panic after hearing the unearthly screaming.

04/05/17
"Ruby: RUN"

Ruby flees the room as fast as she can, but the monstrous thing is hot on her heels snaking after her.

04/05/17
"==>"

04/05/17
"Ruby: Go into the closet (or hallway) of death."

It's a small closet, not much room inside. It reeks of death, but at this point, what choice does Ruby have?

04/05/17
"==>"

04/05/17
"==>"

04/05/17
"==>"

04/05/17
"Ruby: Open the door."

Fair enough.

04/05/17
"==>"

The door makes a soft "click" as Ruby fits the LETTER OPENER in the pupil of the eye painting. Maybe it's unlocked.

She doesn't remember if that handle had been there before or not.

04/05/17
"Ruby: Try to remove the eye, using letter opener."

Ruby fiddles with the letter opener, and in doing so finds out that it fits perfectly into the empty pupil of the eyeball painting.
It locks into position! How about that?

04/05/17
"Ruby: Examine couch."

The only interesting thing about the couch is how unremarkable it is. It doesn't even have distinct cushions to rifle through.

04/05/17
"Ruby: Say hello."

Ruby's attempts at conversation are futile. The eyes stare coldly and silently from behind the slot in the door.

04/05/17
"Ruby: Go back into Z-Room."

Ruby re-enters the Z-Room.
Something seems different.

04/05/17
"Ruby: Use access card in slot."

The card-reader eats the card. It's gone.

In response, one of the lights turns from red to green.

04/05/17
"Ruby: Screw plate back."

Ruby decides to replace the nameplate before exploring the Z-Room again.
Despite the fact there are no visible mechanisms, however, once the plate is replaced, an access card emerges from a hidden slot on the fishtank's pedestal.

04/05/17
"Ruby: Go look for useful things in Z-Hatch room."

Wisely giving up on this poorly-imagined (twisty-wires) line of thought, Ruby instead descends back to explore the lower levels more, now armed with a heftier inventory.
She waves to Tom, whom she is happy to see is still alive.

04/05/17
"Ruby: Do something rope-related with the wires."

Sadly, there's not NEARLY enough wire left in the barrel to make a cord down, even less considered they'd have to be twisted together well enough to hold. Even with the cannibalized circuit panel, there wouldn't be enough.

04/05/17
"Ruby: Open up the treasure chest with the letter opener."

Unfortunately, there are STILL no cracks in the treasure chest big enough to pry anything in! It's sealed flush.

04/05/17
"Tom: Throw up the panel with 4 screws."

No problem for someone with such manly physique.

04/05/17
"Tom: Toss it so that the edge goes into the wind, duh."

It's no use. The ACCESS CARD can't be thrown that far without fluttering uselessly out of control.

The LETTER OPENER on the other hand, sails through the shaft easily.

04/05/17
"Tom: Toss up card and letter opener."

Despite Tom's impressive and manly physique, the card has too much air resistance because of its shape, and refuses to be tossed up the shaft.

04/05/17
"==>"

SUCCESS!
Tom completely mangles the tin can beyond anything useable due to his incompetence in operating a canopener.

But from inside the sealed can, he recovers an access card!

03/05/17
"Tom: Open the can."

Tom sets to work opening the can.

03/05/17
"Ruby: Toss can-opener down to Tom."

Look out below.

03/05/17
"Ruby: Try to reach down chute and pull lever."

Unfortunately, the shaft is too far to reach the lever from above.

03/05/17
"Ruby: Enter 'help'."

The help and information prompt is markedly unhelpful. The system seems to be local, rather than connected to any external source. Which means no internet.

03/05/17
"==>"

NO WAIT, THEY DON'T.
Too bad, I thought you were really on to something there.

03/05/17
"Ruby: Combine all the items."

Using one COIN, the RUBBER GLOVES, the TINY CHEST, and a piece of the BUTTON DIAGRAM, Ruby fashions together the JUNKOTRON MISSILE LAUNCHER! This baby could break through a steel wall!

03/05/17
"Ruby: Examine all the symbols closely."

03/05/17
"Ruby: Check inventory."

Ruby is carrying five items at the moment.

03/05/17
"Tom: Press button 2 again."

Tom presses the button again and the hatch slides open.

03/05/17
"Tom: Press button 2."

Tom presses the second button, which causes the metal shutters on the Z-Hatch to shut immediately.

03/05/17
"Ruby: Tell Tom to press button 2."

Ruby calls down the open shaft and tells Tom to press button #2 now.

03/05/17
"Ruby: Press down button."

Ruby presses the DOWN ARROW button, and in the far corner of the room, another hatch opens up.
Looking down, Ruby sees that the shaft leads straight into Tom's cell.
But there's no ladder.

03/05/17
">Ruby: Go upstairs."

On returning to the first room, Ruby notices something's changed.

03/05/17
"Ruby: Check panel on wall next to fish tank."

In actuality, the panel seems to be some sort of card reader. It has three lights, all red right now.

03/05/17
"==>"

Luckily that doesn't seem to be the case anyway!
...but nothing appears to happen. Except that the button sinks into the wall just like the electro-button did, and for a moment, there seems to be a faint, distant "beep"...

03/05/17
"Tom: Button 1."

Tom hesitates, standing close to the grate... then presses button 1, not for a moment considering the diagram could have been coded based on the key sequence listed on the wall panel by the fishtank.

03/05/17
"==>"

Moment of truth.
Which button does Tom press?

29/04/17
"Ruby: Bring diagram to Tom."

You bring the diagram to Tom. He is already starting to trust you, and with the added incentive that only one "electrocution" symbol is present on the diagram, you manage to convince him the other buttons will not administer shocks.

29/04/17
"Ruby: Take down picture of fish."

It looks like an eye, actually.

29/04/17
"Ruby: Look through what looks like a grate."

The slot in the door is closed, and appears to be opened only from the other side.

29/04/17
"Ruby: Inspect what looks like a safe."

It's some sort of metal cabinet, but it's locked up with a padlock.

29/04/17
"Ruby: Take diagram of buttons and give it to Tom."

It looks like there was something behind the diagram.

29/04/17
"Ruby: Explain what each button seems to do."

Ruby has no idea what each button seems to do. Perhaps you should interpret.

29/04/17
"Ruby: Crawl through."

Ruby gets on all fours and crawls through the hatch with a rather suggestive series of movements. But since that's boring let's just skip ahead to the part where she emerges in the room on the other side of the wall.

29/04/17
"Ruby: Go downstairs, tell Tom you'll see where it goes."

Climbing back down, Ruby finds that the z-hatch is now open. Just on the other side of the wall is a small room.

Ruby tells Tom she'll be right back. Tom nods absently in reply.

29/04/17
"Ruby: Go upstairs, enter command."

Sure enough, Tom's code seems to work, and the system accepts the function.

29/04/17
"Ruby: Apologize, and mention that you were jealous of his epic Opus."

Feeling a bit calmed by your offering of fish, Tom graciously offers to rotate the piece to face you.

29/04/17
"Ruby: Give the cat the fish."

Ruby slips Tom some of the small fish as a gesture of goodwill. He's hungry, so he accepts.

29/04/17
"Ruby: Flash tits."

Oh no! Unfortunately for all parties involved, Ruby is flat as a board! That probably won't work.

29/04/17
"Ruby: Offer sexual favors."

That seems a little extreme! Ruby's not very eager to just give up her body for some stranger to ravage just so she can get a few numbers, especially if there's an alternative. And anyway, she's shy.

There must be a way to win over the cat that's not quite so embarrassing.

29/04/17
"Ruby: Ask Tom for the numbers on the metal plate."

Tom says he doesn't trust you now and he won't tell you the magic numbers on the plate.
Maybe getting him to dislike you was a bad idea; you're probably going to need those numbers.

29/04/17
"Ruby: Pry open the chest with the coins."

No luck, there's not enough of a gap to pry it.

29/04/17
"Ruby: Hand over gloves."

The gloves won't fit through the grate.

29/04/17
"Ruby: Examine Z-hatch."

It's a small portal in the north wall. Ruby might be able to fit through if she crawled. But it's a moot point since it's blocked by a metal shutter.

29/04/17
"Ruby: Tell Tom that you don't believe him unless he presses another button."

Tom pouts and says that's fine, because he doesn't trust you either.

29/04/17
"Ruby: Check inventory."

Ruby is carrying TWO COINS, a CAN-OPENER, a pair of RUBBER GLOVES, and now a TINY TREASURE CHEST.

29/04/17
"Ruby: Get plate, screw in plate, tell Tom to press buttons."

Firstly, Tom refuses to hand over the plate with the funny numbers on it, because it's a part of his Opus. Secondly, he couldn't pass it through the small openings in the grate even if he wanted to give it to Ruby.
And thirdly, Tom tells Ruby that when he pressed the middle button, he was ELECTROCUTED. He hasn't pressed any of the others and he will refuse to press any of the others until he's confident they won't result in another near-death experience.

Lastly, he has no clue what the overhead hatch does. He's never seen it open.

01/11/16
"Ruby: Open treasure chest."

It refuses to open. It must be locked.

01/11/16
"Ruby: Grab treasure, then dump aquarium on Tom."

The fishtank is bolted to the pedestal it's on, which in turn is bolted to the floor.
But the little treasure chest is coming with Ruby. It gets added to her inventory, a little wet. It's about the size of her hand.

01/11/16
"Ruby: Use can opener to cut through fence."

The grate is thin, but given that it's a cell the metal is clearly very strong and unlike the barrel, it's not worn. The CAN-OPENER would have no chance against it.

01/11/16
"Ruby: Examine that upside-down sprinkler thing."

It's some sort of switch that can be pulled, but it looks like it's out of reach.

01/11/16
"Ruby: Ask Tom about the round things on the wall."

Tom explains that the five things on the walls are very functional buttons, but so far he's only tried pressing the middle one.

01/11/16
"Ruby: Check out grate below the tank."

It appears to be another sort of access hatch, this time with metal shutters over it. It's labelled "Z-HATCH" and just underneath where that's written there's an empty space with four holes. It looks like something used to go there.

01/11/16
"Ruby: Inspect fishtank again."

>Are any of the fish dangerous?
The fish are all quite tiny.
And as far as Ruby can tell, none of them are sharks.

01/11/16
"Ruby: Ask Tom about statue."

Tom explains that this is his Opus, titled "The Room is Boring". It appears to consist of a TIN CAN, a LETTER-OPENER, and a METAL PLATE with screws on its four corners.

01/11/16
"Ruby: Inspect fishtank."

The fish tank seems to contain, along with the fish, a tiny treasure chest for decoration.

01/11/16
"Ruby: Carve pumpkin into the shape of a keycard and insert into slot."

Unfortunately you are not sleuthy enough to figure out how to do this.

01/11/16
"Ruby: Walk into the grid."

It's just a metal grating.

01/11/16
"Ruby: Ask Tom how long he's been here and what he knows."

Tom won't say how long he's been here. Just that he woke up in the cell and hasn't gotten out since.

He seems uninterested with this particular line of questioning and returns to contemplating his little sculpture.

01/11/16
"Ruby: Say hello."

Ruby introduces herself and says hi.
The prisoner introduces himself as "Tom", and says hi back.

He doesn't seem particularly chatty.

01/11/16
"==>"

Ruby descends the access hatch and comes upon a new room.
There's lots to see here.

01/11/16
"Ruby: Descend."

Ruby descends down the access shaft's ladder.
Congratulations! You've escaped the first room!

01/11/16
"Ruby: Look outside, see how far it is, or if any predatory fish are visible."

The water is murky. Ruby can see neither the surface nor any details on the sea life swimming past the glass.

After entering the code, the bars on the grate finally slide open with a loud "clank"! The access shaft is accessible!

01/11/16
"Ruby: Enter 'open access shaft 017'"

Using the number on the plaque outside as a reference, Ruby attempts to try opening the bars to the access shaft via the computer terminal once more.

01/11/16
"Ruby: Take off gloves, reach out, touch the water."

Thankfully, there's a big glass window separating Ruby from a horrible drowning death.

01/11/16
"Ruby: Push down arrow."

The down arrow still isn't lit, and doesn't respond to being pressed.

28/10/16
"==>"

...it would appear that Ruby is underwater.

28/10/16
"==>"

The metal shutters start to lift...

...oh.

28/10/16
"Ruby: Press the green button."

Here goes nothing.
Ruby presses the button.

28/10/16
"Ruby: Inspect the coins."

The two coins seem to just be ordinary-looking quarters.
But the edges make functional screwdrivers for the flathead screws in the panel!

Ruby screws the repaired panel back in place, and the UP ARROW button lights up green.

28/10/16
"Ruby: Don the gloves, fix the terminal with the wire, and screw it together using one of the coins."

A brilliant idea, especially since it negates the possibility of electrocution.
Ruby sets to work splicing the door panel's wires back together.

28/10/16
"Ruby: Enter "open access shaft"."

It's asking for a code.

28/10/16
"Ruby: Open the locker."

Ruby takes the two small coins off the top of the locker and pockets them. She opens it up to find...

There's no one inside the locker.
Instead, all that's inside is a pair of rubber gloves.

28/10/16
"Ruby: Enter "open door"."

That got a response, but unfortunately the results weren't what Ruby had hoped for.

28/10/16
"Ruby: Enter "sound horn"."

The console doesn't appear to recognize that command.

28/10/16
"Ruby: Enter command."

That seemed to do something. A soft click comes from the other locker.

28/10/16
"Ruby: Check the terminal situated on the wall behind the barrel."

The digital console appears to be waiting for a command.

28/10/16
"Ruby: Create a saw using the barrel pieces, wrapping the handle with the BARE ELECTRICAL WIRE. Attempt to saw through the bars."

Not only would a saw made of razor-sharp barrel-metal and bare wire be INCREDIBLY dangerous to use in ANY way, it certainly wouldn't have the durability or control to cut through these bars, which appear to be a stronger metal than the barrel anyway.

You do get +1 INGENUITY for your idea though.

28/10/16
"Ruby: Move the remains of the barrel to one side, see if anything lies under it."

Ruby tries to shove the big barrel aside, but her physique is just too admirably girlish. It won't budge.

28/10/16
"Ruby: Check the trap on the back left corner."

There's some kind of access shaft in the corner of the room, complete with a ladder set into the wall, but it's barred off and Ruby can't fit through!

28/10/16
"Ruby: Knock on the other cell."

Ruby knocks insistently on the metal locker cell, but there's no audible or visible response.

28/10/16
"Ruby: Check the terminal next to the door."

It would appear these controls are out of order. But even Ruby can tell this looks like an easy fix. Firstly, one of the wires is missing. Splicing it back together would be easy enough with the BARE LENGTH OF WIRE Ruby found. Then, there are connectors at the back of the control panel itself, so it will need to be screwed back into place.

28/10/16
"Ruby: Shlick furiously."

Ruby has slightly bigger concerns at the moment. Slightly.
But besides, there could be hidden cameras around!

28/10/16
"Ruby: Chew on wire."

Ruby is above such primitive practices as chewing on wire and cannibalizing her young. If she had any.
And besides, that would not be productive right now!

28/10/16
"Ruby: Get some wire."

Ruby stows a piece of wire in her inventory.

Ruby has no magical or otherwise extraordinary powers. She has no knowledge of where she is or how she got here, and though she is not a specialist and holds no particularly special knowledge she is reasonably competent with things most people would be.
Her physical capabilities are varied. She's limber, in good shape, but not particularly strong.
She is currently carrying:
CAN-OPENER
BARE LENGTH OF WIRE

28/10/16
"Ruby: Use can opener on can thing in the back."

The barrel's lid comes up with the can-opener's tenacious efforts!
Inside there's a few small lengths of BARE ELECTRICAL WIRE, but nothing else.

28/10/16
"Ruby: Look for a way to open the other cell."

The cell/locker/coffin on the ground has a latch on the outside, but it's sealed with what appears to be a digital lock. There's no obvious way to undo the lock from the locker itself.

28/10/16
"Ruby: Check the shelves."

Do you mean the metal shutters? They're blocking the portal to the north.

28/10/16
"Ruby: Search that trash can in the back."

Ruby tries her best, but the lid of the barrel refuses to be pulled from its base. It won't open.

28/10/16
"Ruby: Get out, look around."

Ruby surveys her surroundings. There are no doors here, except for a portal on the north wall of this room. Unfortunately, there are metal shutters over the door.

28/10/16
"Ruby: For the hell of it, purple."

Sweet success! Ruby presses the purple button and the top of the cell suddenly opens up to cool, clean air!

28/10/16
"Ruby: Press every button you can find."

Ruby gets the feeling that pressing all the buttons would probably be a bad idea. There are buttons of multiple colors -- which one should she try?

28/10/16
"Ruby: Attempt to tap into your latent vampiric powers to see if you have a high enough level in Protean to turn into mist and escape the cell through the mesh wiring."

Sadly, Ruby has no vampiric powers.

28/10/16
"Ruby: Yell, "Is anyone there?""

Ruby yells, but there's no response. Her voice echoes in the small room.

28/10/16
"Ruby: Grab handle near ceiling of cell."

A row of small mesh holes open in the wall, venting in fresh air.

28/10/16
"Ruby: Examine thing you found in your pockets."

Apparently, it's a hand-turned can opener.

28/10/16
"Reach out and grasp for the red light."

Ah, there we go.
Ruby can see now.

28/10/16
"Walk over to the red thing."

As near as you can tell, the little red light is only a foot or so away from your face.

28/10/16
"Search pockets."

Feels like something metallic with a rubber grip. But there's no lighter, matches, or flashlight.

28/10/16
"Turn on the damn lights."

Unfortunately it's too dark in here to tell where the lights are.

28/10/16
"Begin PART 1."

Time to begin.
It is very dark here.
Hardly anything can be seen.
Please recommend an action.

28/10/16
"Ruby Quest"

In light of the apparent fact that interactive adventures are acceptable [on /tg/], I've decided to continue Ruby here. For those who already saw the first part back when I had to post it on /r9k/, hopefully you'll just bear with me on this one and not provide any undue spoilers until we're past the end of the last one. A flood of /b/tards migrating from their dying board sort of put a damper on that attempt.

So, get out your parser interface and let's see what we can do here.

[MIRROR'S NOTE: If you want to read this quest further than how I have updated it,
Go here. ]